The inSORS Grid has its roots in the
scientific and research communities of academia, where it was dreamt
up and drawn out for the single purpose of supporting immediate
and immersive collaborations amongst disparate teams of engineers.
The impetus behind the project was a desire to advance communications
in laboratory settings beyond the typical capabilities offered by
standard teleconferencing and videoconferencing technologies. The
goal of the project, then, was to create a powerful and practical
communication tool that offered instant and immersive audio, video,
and data-sharing capabilities.
The members of these communities consisted
of a voluntary consortium of individuals and groups acting together
to advance the science and application of high-performance computing
technology. Since 1988, groups from laboratories, research centers,
and various national foundations and societies have gathered at
the annual meeting of the Super Computing Conferences Organization,
which focuses on high-performance computing and communications issues.
It was at these conferences that organizations such as Argonne National
Laboratory, Los Alamos National Laboratory, the National Science
Foundation Supercomputer Centers, the Society for Industrial and
Applied Mathematics, and the Center for Computing Sciences began
to develop the concept that would eventually become the inSORS Grid.

At the 1995 Super Computing event,
researchers were solicited to do network computing that involved
supercomputers, Immersadesks, high-speed networks, and high-end
visualization. The I-WAY demonstration at Super Computing '95 connected
dozens of centers worldwide via high-speed OC-3 networks to run
over 60 applications for one week in San Diego. I-WAY was the first
demonstration to clearly show there was a whole new kind of application
that was suddenly possible.
From its genesis as a heavy system
consisting of a multi-machine user interface that was operated by
super-computer scientists, engineers, and researchers, the inSORS
Grid's precursor (the Access Grid) and its related technologies
have been considerably lightened in terms of ease of use and availability.
inSORS has undertaken the task of eliminating the extensive training
that a typical user would need to operate an Access Grid node and
brought to market the inSORS Grid as a single-server interface system
in which a user simply clicks on a room link and "carries"
a physical room into a virtual room environment.
Through extensive research and development
among inSORS researchers and engineers and original Access Grid
scientists from Argonne National Laboratory, inSORS has refined
and simplified the Grid system for the needs of today's corporate
and academic users through its Virtual Venue software, intuitive
interfaces, and advanced technology.