How
the IG Works
To create a dynamic,
scalable, multimedia communications platform, the IG combines
advanced distributed-computing technologies enabled by multicast
Internet Protocol (IP) networks with inSORS' Virtual Venue software
to connect groups of people within virtual room environments.
These environments, or virtual spaces, offer a natural portal
through which audio, data, and video streams are propagated and
forwarded to all who are part of a single multicast group. Within
the IG, this group is easily and instantly created once multiple
locations click on a single virtual room link located in the IG
Virtual Venue.
This many-to-many technology offered
by inSORS' Virtual Venue software and multicast IP networks is
in contrast to typical unicast networks. Whereas within a unicast
environment applications send one copy of each packet to each
member of a receiving group (extremely bandwidth-intensive), within
a multicast network environment applications send only one copy
of each packet and address it to the group ID of participants
who want to receive it, saving both bandwidth and server load.
This single group ID is assigned to any physical location that
requests to be a part of a particular group or community. And
it is inSORS' Virtual Venue software that addresses the intricacies
of creating multicast group IDs as well as provides the interface
necessary to offer the efficiencies and scalability inherent in
this environment.

Unicast
sends a separate stream to each receiver, while multicast sends
one stream that is separated at the multicast routers on the way
to its destination
The result of this technology is
an IG Virtual Community. An optimized IG Virtual Community embodies
the feel and supports the natural interactions offered by its
physical counterpart. The characteristics and functions of these
virtual communities are extraordinarily analogous to physical
spaces in that they allow disparate groups to hear, see, and
share data with each other simply by moving together from several
locations to one. The difference, of course, is that up to 30
of these groups can be physically dispersed across all reaches
of the globe yet still, via inSORS' Virtual Venue, move
together in a way that enables each location to see, hear, and
share data with every other location as if they were all together
in a single physical space.